The second presentation was done by a suprematist group (Ben and Daming) and the content was on point and well done but how it was delivered wasn't so great. It mainly consisted of reading from slides which really wasn't as engaging compared to the first group, thus using more images would of helped. The video down however was very dramatic, using acting skills to convey their message which was easy to follow.
ARCH1392 - David Le
Wednesday 11 June 2014
Conflict critical reflection
Saturday 7 June 2014
Adding points to the map, loadings its church scene
Tutorial looking at the additional way of loading levels (from the grid thumbnails) of different churches through clicking a button from the map
Tuesday 3 June 2014
Tutorial of how to add Church levels and respective dates to the grid page
This script allows you to load levels of different scenes of churches by clicking a thumbnail from the grid. The search function helps search for a particular church level you want to load as well by typing its scene name.
Wednesday 28 May 2014
Background image transparency and linking of menu buttons
This chronolapse video shows the process of creating an image with a transparent background (in photoshop). It would then be attached to a GameObject created in Unity and setting the material's shader to a transparent diffuse in the inspector.
Changing into Horizontal bar slider and final search bar
I decided that I didn't want to abandon of having a search bar that I've worked on for awhile. So I decided to create lines of code that would fit into the new script Stephen had made in making a working search bar. This was done by adding a few lines of code inside the OnGUI function, declaring a variable at the top and by updating the filter function to include filtering strings (images shown below).
Code added in void OnGUI
End result of the slider bar + search bar together. Search bar works with how the scenes of the churches are called from the thumbnails. E.g. if a church's thumbnail's scene is called "Church1", then if Church1 was typed into the search bar, it would update the filter to only show that thumbnail from the grid.
Search bar progress
This shows an idea and attempt of what I'm trying to do by loading levels from clicking a result from the search bar.
Also this second image shows what I mean by transforming the results into a grid like structure.
Monday 26 May 2014
Loading Levels
The above script is for the button that will load a specific level when clicked on.
An example set-up of the buttons linked to different church levels
and the result of what happens when you click on the button.
Also this script is used to save a church level that will be used from the script used for the button, so that it'll know which level to load. In addition, by working with multiple levels, the different levels has to be added to the build settings, else Unity wouldn't be find the level as well.